Game Designer
Casual and HyperCasual Projects
During my tenure at Hypernova Interactive, I collaborated with diverse clients on a spectrum of projects, including engaging hyper-casual games and comprehensive casual racing and battle arena games. This experience not only honed my ability to adhere to strict deadlines and manage constraints, but also trained me on how to navigate the game development process from pre-production to release. Effective communication with stakeholders was a key part of my role, ensuring that project goals were met and expectations aligned. Additionally, I expanded my skill set by learning new tools and design techniques applicable to different types of games. This experience has equipped me with a versatile approach to game design, emphasizing professionalism and a focused work ethic in bringing engaging gaming experiences to life.
Project Overview
Platform : Mobile
Development Time : Smaller games spread over 3 Years
Engine : Unity
Genre : Hyper Casual and Casual Mobile Games
Team Composition : Varies based on scope between 3-10 members
Games Showreel Video
My Role
Was an active part in the prototyping phase for various games, collaborating closely with developers to test ideas and establish a solid proof of concept.
Oversaw the pre-production phase for multiple hypercasual games, breaking down reference games for insights and drafting comprehensive game design documents and specifications.
Executed game balancing tasks and developed progression systems, ensuring each project delivered a captivating and smoothly escalating experience for players.
Crafted user experience (UX) flows and created user interface (UI) assets that matched game themes, ensuring and taking part in their integration into the game engine
Handled gameplay design, adjusting configurations for balance, resolving bugs, and polishing game elements, while coordinating with the team to uphold the highest quality and design standards.













