Game Designer
PooFighters
PooFighters is the result of a quick pixel art masterclass in college. You play as a morphed toilet in the future and you fight against one another by shooting poo at each other in a battle arena with flying platforms. The game is a 2 player local multiplayer game where both players can control one specific character with one simple end goal that is, to obliterate the opponent!
Project Overview
Platform : PC
Development Time : 2 Weeks
Engine : Construct 2
Genre : Local Multiplayer Platformer
Team Composition : 3 Game Designers and 1 Artist
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Yash Juthani, Vishrut Vekaria, Pulkit Singh (Artist)



My Role
Game Design - I was a Game designer in the team who was part of the pre production team in brainstorming and formulating a concrete idea to execute.
Artist - Since it was a Pixel Art Masterclass, all of us tried our hand and producing some assets for the game in Pixel art style while most of the assets were made by the artist.
Game Building - We used Construct 2 to make this game and I was in charge of using the engine to make the game. Construct uses a very simple event system to create games and I looked after anything related to the production of the game.

