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Factory Hazard

This is a 2D platformer game inspired by the popular MetroidVania sub-genre. We follow the story of our protagonist 'Chip' as he works his way through a factory by learning new skills and acquiring new gadgets to destroy killer robots who have been tasked with bad intentions. The end goal of the game is to save Chip and escape the factory while coming across very interesting characters and abilities.

Project Overview

Platform : PC

Development Time : 6 Months

Engine : Unity 2018

Genre : Platformer

Team Composition : 3 game Designers and 2 Artists

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Vladimir Ravichandran, Bhuvanesh Tekavade

Saiyam Grover (Artist), Rahul Chandwaney (Artist)

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My Role

Game Design - As a Game Designer in the team, I was involved in the entire pre-production phase. I was a part of the brainstorming team for all the features, abilities, story and the entire concept of the game. I was also involved in keeping the concept in limits and to check the feasibility of the ideas.

Programmer - I was the sole programmer in the team. My roles started with pre-production where I had to check the feasibility of the discussion and set out a plan for production. Then I worked with Unity C# and programmed the game with all features and abilities accordingly. 

Level Design - Being a MetriodVania style game, there were a lot of rooms and levels for the player to access. We had to design the levels according to the abilities available to the players and the progress of the player in the game. I helped the team in making few levels for the game's middle stages.

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