Game Designer
Mayanagari
"Mayanagari" is an open-world action game, inspired by the GTA series, uniquely set in an Indian context. At its core, the game is an intricate blend of Mumbai's urban expanse and Goa's coastal charm, crafted to create a compelling cityscape that resonates with authenticity. The game's world is enriched with detailed cultural elements, including local music, Hindi dialogues, and quests that draw from Bollywood narratives, effectively capturing the essence of Indian culture. Gameplay mechanics are diverse, offering an array of vehicles for navigation and a robust selection of weapons ranging from small and heavy firearms to melee tools like axes and pipes, allowing for varied combat experiences. Targeted primarily at the Indian young adult demographic, "Mayanagari" aims to provide an immersive cultural and gaming experience.
Project Overview
Platform : Mobile and Console
Development Time : 2 years and Ongoing
Engine : Unity
Genre : Open World Third Person Action Game inspired by GTA
Team Composition : 35 member team

My Role
In my capacity as the Senior Game Designer on 'Mayanagari,' my responsibilities included:
Leading the Gameplay Design team, specifically ensuring the quality of 3C, Combat, and Vehicle related features while adhering to technical and timeline constraints, thus delivering the highest quality within predefined budgets.
Authoring and reviewing Gameplay Specifications (Documents), establishing a consistent design language across the game through robust design review pipelines initiated during the pre-production phase.
Constant collaboration with Producers to refine design processes, establish realistic goals, and set timelines aligned with the project’s scope, facilitating effective communication within the design team.
Engaging closely with Developers to navigate technical challenges, develop design tools, and define feature goals, ensuring seamless communication and integration between development and design.
Managing task allocation and coordination within the design team, fostering good team morale and the consistent achievement of milestones without compromising quality.
Serving as the Point of Contact (POC) for the animation and rigging team, optimizing and supporting the pipeline, ensuring the delivery of high-quality motion capture animations from shooting to cleanup and integration into the game.
Project Highlights
The Game Over the Years
This video showcases the journey of Mayanagari from its early stages in Jan 2021 to a more refined iteration in 2023. During the early stages, I was heavily involved in pre-production and then working with developers to research, design and implement core gameplay systems that set the foundation for further development and features.
Over the course of the project, my focus evolved towards enhancing and optimizing these systems, ensuring the future systems and design work always took into account the constraints laid by the groundwork. Making sure the team stayed within the limits of our technical environment while maintaining the original creative vision.






























